Founder, Global Moxie
The virtual seminar will start promptly at 1:30 PM, preceded by 15 minutes for socializing and networking. Come early to meet your fellow Triangle UPXA members and talk shop!
Note: You must be present at the host location to view this webinar.
Ergonomic considerations and demands are inherent to tablets and phones, but now we're seeing touch-friendly laptops and desktop screens. That means designers can no longer rely on screen size as a universal signal of touch interfaces.
Plus, with all the different kinds of inputs available—mouse, keyboard, camera, microphone, screen—well, there just isn't One True Input for the Web.
So how can you design intuitive controls and layouts for the explosion of devices, inputs, and screen sizes we're seeing today? Josh Clark is about to tell you.
You’ll learn to...
Use the 'Rule of Thumb"
- Why the majority of all touch interfaces should be thumb-friendly
- Usage trends on other devices—like digital books—that influence our designs
Get beyond basic ergonomics
- How operating systems and hardware constraints interfere with design decisions
- Ways to tailor new or existing designs to a specific platform
Adapt your designs to be touch-friendly
- Techniques for building upon a desktop site that "works" on mobile devices
- How to build cross-platform experiences from new designs or existing apps
Complement touch with other inputs
- See examples of other "invisible" inputs, including speech and geolocation
- Use design patterns to reduce the amount of touch found in traditional systems
Attend this seminar if you:
- Want to learn proper layout for primary controls, regardless of device
- Are designing for fingers—and especially thumbs—on multiple screen sizes
- Haven’t designed touch interfaces or need to evolve your existing ones
If you want to convert your mouse-focused desktop sites into mobile layouts with touch-friendly screens, then don’t miss Josh’s seminar.
Josh Clark isn’t a typical designer. That is, unless you think a typical designer is a top iPhone and iPad app usability consultant who created a content management system that’s specific to designers, wrote Tapworthy: Designing Great iPhone Apps, a renowned book for O’Reilly Media, and traveled the world to lead sell-out workshops.
Josh’s talks are consistently crowd pleasers thanks to his dynamic personality, precise instruction, and pragmatic application techniques. You’ll never look at interface design the same way again—and you’ll love it. For more, follow Josh on Twitter.
SAS Training Room
Building F, Room 101
200 SAS Campus Drive
Cary, NC 27513
Reserved parking will be available across from Building F at Building H in the last bay of spaces. An officer will be present from 12:30 PM - 1:00 PM to assist.