[UIE Webinar] Design Studio
Experience Design Director, Mad*Pow
The virtual seminar will start promptly at 1:30 pm, preceded by a 15 minutes for socializing and networking. Come early to meet your fellow Triangle UXPA members and talk shop!
Design reviews can result in conflicting lists of stakeholder feedback and out-of-scope ideas about what the design should be. Bruised egos, longer timelines, and higher budgets are often par for the course.
But Adam Connor knows a better way. And HECK YES, he’s going to tell us about it.
Adam builds design consensus naturally by running a Studio, which structures team brainstorming early in the process, then uses sketching, presentation, and critique activities to get everyone moving toward a shared vision. Before long, you’ll be running faster among a team of happy people -- and you’ll all be building better products, too.
So if this sounds like music to your ears, then sign up now.
You’ll Learn to
Solve problems as a team
Generate ideas during a studio
Build consensus around a shared idea
Use critique at the “right” times
If you’ve ever left a design review thinking, “I feel like I’m back at square one,” then register for Adam’s seminar now.
Why Adam Connor?
Have you seen Discussing Design? You should; it’s a blog focused on how to lead critiques -- a major component of Design Reviews -- so they don’t end in tears or iterations that span years.
It’s co-written by the remarkable Adam Connor, whose expertise in the space continually sells out seats in his virtual seminars and hands-on workshops.
Adam is an experience design director at Mad*Pow and is also a renowned artist, illustrator, and digital designer. He speaks regularly on the power of critiques at industry conferences from IA Summit to Web 2.0, and his vocal support for Design Studios continues to positively influence the way designers work today.
So if you've ever felt your brow furrow when someone tells you, "Just one more thing," then you’re going to love Adam. PS: He’s @adamconnor on Twitter.
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